Game Designer

Melancholy Isle [Game Environment]

Melancholy Isle
Melancholy Isle

An environmental showcase made in Unreal Engine in 2016. I was the sole developer and artist.

Melancholy Isle
Melancholy Isle

Unreal Engine, 2016.

Melancholy Isle
Melancholy Isle

Unreal Engine, 2016.

Melancholy Isle
Melancholy Isle

Unreal Engine, 2016.

Melancholy Isle
Melancholy Isle

Unreal Engine, 2016.

Melancholy Isle
Melancholy Isle

Unreal Engine, 2016.

Melancholy Isle
Melancholy Isle

Unreal Engine, 2016.

Melancholy Isle
Melancholy Isle

Unreal Engine, 2016.

Melancholy Isle
Melancholy Isle

Unreal Engine, 2016.

Melancholy Isle
Melancholy Isle

Unreal Engine, 2016.

Guns, Camera, Action!
Guns, Camera, Action!

A beat-em-up game where you play as an actor in a movie shoot. I was the main character artist, art director, and design lead in a team of six.

Guns, Camera, Action! [Video Game]

Da Buoys
Da Buoys

An asymmetric 2-player versus game, where it's Poseidon versus a Fisherman. I was the lead artist and game designer in a team of five.

Da Buoys [Video Game]

CastleRise Arcade
CastleRise Arcade

A side-scrolling tower defense game made in 2014. I was the sole developer and artist.

CastleRise Arcade [Video Game]

CATHEDRA [Video Game]

CATHEDRA
CATHEDRA

A local-multiplayer fighting game made in a single week for a game jam in 2018. I was the sole developer and artist.

Escalancers
Escalancers

A local-multiplayer escalator jousting game made in 2015. I was the lead programmer and game designer in a team of three.

Escalancers [Video Game]