Game Designer
Melancholy Isle [Game Environment]
An environmental showcase made in Unreal Engine in 2016. I was the sole developer and artist.
Unreal Engine, 2016.
Unreal Engine, 2016.
Unreal Engine, 2016.
Unreal Engine, 2016.
Unreal Engine, 2016.
Unreal Engine, 2016.
Unreal Engine, 2016.
Unreal Engine, 2016.
Unreal Engine, 2016.
A beat-em-up game where you play as an actor in a movie shoot. I was the main character artist, art director, and design lead in a team of six.
Guns, Camera, Action! [Video Game]
An asymmetric 2-player versus game, where it's Poseidon versus a Fisherman. I was the lead artist and game designer in a team of five.
Da Buoys [Video Game]
A side-scrolling tower defense game made in 2014. I was the sole developer and artist.
CastleRise Arcade [Video Game]
CATHEDRA [Video Game]
A local-multiplayer fighting game made in a single week for a game jam in 2018. I was the sole developer and artist.
A local-multiplayer escalator jousting game made in 2015. I was the lead programmer and game designer in a team of three.