Game Designer

Melancholy Isle [Game Environment]

Melancholy Isle
Melancholy Isle

An environmental showcase made in Unreal Engine in 2016. I was the sole developer and artist.

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Melancholy Isle
Melancholy Isle

Unreal Engine, 2016.

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Melancholy Isle
Melancholy Isle

Unreal Engine, 2016.

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Melancholy Isle
Melancholy Isle

Unreal Engine, 2016.

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Melancholy Isle
Melancholy Isle

Unreal Engine, 2016.

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Melancholy Isle
Melancholy Isle

Unreal Engine, 2016.

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Melancholy Isle
Melancholy Isle

Unreal Engine, 2016.

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Melancholy Isle
Melancholy Isle

Unreal Engine, 2016.

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Melancholy Isle
Melancholy Isle

Unreal Engine, 2016.

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Melancholy Isle
Melancholy Isle

Unreal Engine, 2016.

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Guns, Camera, Action!
Guns, Camera, Action!

A beat-em-up game where you play as an actor in a movie shoot. I was the main character artist, art director, and design lead in a team of six.

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Guns, Camera, Action! [Video Game]

Da Buoys
Da Buoys

An asymmetric 2-player versus game, where it's Poseidon versus a Fisherman. I was the lead artist and game designer in a team of five.

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Da Buoys [Video Game]

CastleRise Arcade
CastleRise Arcade

A side-scrolling tower defense game made in 2014. I was the sole developer and artist.

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CastleRise Arcade [Video Game]

CATHEDRA [Video Game]

CATHEDRA
CATHEDRA

A local-multiplayer fighting game made in a single week for a game jam in 2018. I was the sole developer and artist.

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Escalancers
Escalancers

A local-multiplayer escalator jousting game made in 2015. I was the lead programmer and game designer in a team of three.

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Escalancers [Video Game]