ZHENG YU
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The Artist
The Programmer
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Game Designer
Graphic Designer
Photographer
Filmmaker
Animator
3D Artist
Artist Résumé
Game Designer
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Melancholy Isle
[Game Environment]
Melancholy Isle
An environmental showcase made in Unreal Engine in 2016. I was the sole developer and artist.
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Melancholy Isle
Unreal Engine, 2016.
Melancholy Isle
Unreal Engine, 2016.
Melancholy Isle
Unreal Engine, 2016.
Melancholy Isle
Unreal Engine, 2016.
Melancholy Isle
Unreal Engine, 2016.
Melancholy Isle
Unreal Engine, 2016.
Melancholy Isle
Unreal Engine, 2016.
Melancholy Isle
Unreal Engine, 2016.
Melancholy Isle
Unreal Engine, 2016.
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Guns, Camera, Action!
A beat-em-up game where you play as an actor in a movie shoot. I was the main character artist, art director, and design lead in a team of six.
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Guns, Camera, Action!
[Video Game]
Da Buoys
An asymmetric 2-player versus game, where it's Poseidon versus a Fisherman. I was the lead artist and game designer in a team of five.
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Da Buoys
[Video Game]
CastleRise Arcade
A side-scrolling tower defense game made in 2014. I was the sole developer and artist.
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CastleRise Arcade
[Video Game]
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CATHEDRA
[Video Game]
CATHEDRA
A local-multiplayer fighting game made in a single week for a game jam in 2018. I was the sole developer and artist.
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Escalancers
A local-multiplayer escalator jousting game made in 2015. I was the lead programmer and game designer in a team of three.
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Escalancers
[Video Game]
The Artist
The Programmer
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