ZHENG YU
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The Artist
The Programmer
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Game Programming
Engine Development
Artificial Intelligence
Virtual Reality
Miscellaneous
Programmer Résumé
ZHENG YU
JOHN BU
Game Programming
Megalopolis
A real-time strategy, city-builder, management game I worked on using Unity, 2019.
Anathema
A turn-based strategy game I worked on using Unity, 2019.
Scallywags!
A local-coop pirate adventure game I worked on using Unity, 2019.
Astronomad
3D real-time strategy game made in my own OpenGL game engine coded in C++, 2018.
Rhythm Worm
2D grid-based rhythm game made in my own OpenGL game engine coded in C++, 2018.
Cargo Pirates
A 2D bullet-hell shoot-em-up made in my own Windows GDI game engine coded in C++, 2018.
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The Artist
The Programmer
More...