Software engineer and 3D technical artist who possesses good working knowledge of software engineering principles and programming in various languages. Quickly adapts to new software packages and technologies. Results-oriented, with more than 5 years of experience in games development. Analytical and detail oriented.
Technical Skills
C/C++
C#
Python
Swift
HTML, CSS
JavaScript
Node.js
Express
MongoDB, Mongoose
Qt, PyQt, PySide
Git, Perforce
Linux
IBM Watson, Conversational AI
OpenGL, GLSL, Graphics Programming
Linear Algebra
Bullet Physics, Box2D Physics
Unity
Unreal Engine
3D Asset Authoring
Character Rigging/Animation
Asset Implementation
Maya, Houdini, 3ds Max, Zbrush
Software Development Experience
Developed pipeline tools for Weta Digital to reduce operational overhead
Developed a social-network web app as a full-stack web developer
Developed C++, 3D, networked games and applications
Developed custom 3D game engine for PC using OpenGL
Developed custom 3D game engine for PS4 using Playstation SDK
Developed 3D games using Unity and Unreal Engine 4
Designed and implemented high quality 3D assets
Tested and debugged offline and client/server based applications
Developed for multiple platforms: Windows, iOS, Android, Web
Wrote clean, clear and well-tested code for various projects
Led and managed teams on 3D game projects
Wrote and tested shader code/GLSL for GPU-based realtime rendering
Professional Experience
[2020] Creatures Department Intern at Weta Digital.