Programmer and technical artist who possesses good working knowledge of software engineering principles and programming in various languages. Quickly adapts to new software packages and technologies. Results-oriented, with more than 5 years of experience in games development. Analytical and detail oriented.
AI, Machine Learning
3D Physics Implementation
3D Asset Authoring
Custom Shader Authoring
Maya, 3ds Max, Cinema4D
Software Development Experience
Developed C++ based multi-threaded, networked games
Developed custom 3D game engine using OpenGL
Designed and Implemented high quality 3D assets
Tested and debugged offline and client/server based applications
Developed for multiple platforms: Windows, Mobile, Web
Wrote clean, clear and well-tested code for various projects.
Led and managed teams on 3D game projects.
Wrote and tested shader code/GLSL for GPU-based rendering.
 Television Extra in Power Rangers.
 Graphic Designer for Why Not? Indie Band.
 Event Photographer at Auckland Grammar School.
 Comic & Illustration Club Tutor at Auckland Grammar School.