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Game Programming

Megalopolis (working title) is a real-time strategy, city-building and management game made in Unity using C#. I was in charge of programming all of the city-building, resource-management, and user-interface features in the game.

Anathema is a turn-based strategy, tactical combat game made in Unity using C#. I was in charge of the enemy AI behaviour, cover placement, and game balance.
Scallywags! [Video Game]

Scallywags is a local-coop, pirate adventure game made in Unity using C#. I was in charge of the AI ships, faction systems, and basic interactions.
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